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Dynasty Football
Chapter 3 – Trades
Overview
Trading is a very important facet of EFS. As a dynasty format site, all leagues are set up to be in existence for the long haul. This isn’t your “one and done” league where you get to throw everyone back in a pile at the end of the year. Since you keep your players from year to year, trading is a major player in attempting to acquire new talent from other owners. Remember that talent isn’t restricted to players. Draft picks, both veteran and rookie, can be traded throughout the EFS year.
Trades – How do I enter a trade?
Negotiating trades with your fellow owners is the hard part. Once you get that piece done, you will need to enter a trade from the trade screen. To find the ‘active trades’ link from the League moves tab on the navigation bar. The ‘active trades’ screen will display any offers, or completed trades pending vote. To enter your trade, click on the new trade link.
Now that you have clicked on the new trade link, you can begin to enter information. Here is a quick explanation of each column:
Trade # Assigned when a player or pick is entered to a new trade. This ID is how you will track your trade from offer to trade history.
Delete from offer: This button will remove any piece of a trade offer. You must enter the player or pick info with the delete button checked to remove the component
CUR OID The current owner ID of the player or pick you wish to enter to the trade offer.
PID Player ID of the player you wish to add to the offer. (Not needed if entering a draft pick)
YEAR Year of draft pick (not needed if entering a player ID)
ROUND Round of draft pick (not needed if entering a player ID)
ORIG OID Original Owner ID of draft pick – necessary to identify a pick if multiple picks are owned by an owner for a specific round (not needed if entering a player ID)
TEAM Choose the team you want to trade with from the dropdown list. Then follow the steps listed above…
Do you accept this trade? - This is for the owners involved in the trade. Each owner may enter a YES or NO vote to the current offer if they choose not to modify it any further. If both owners enter a YES vote the trade will start on the 48-hour clock. IF one or both owners enter a NO vote, the trade is considered dead.
NOTE: You must enter a player ID or pick from your franchise as the first entry.
This is how EFS verifies that the owner logged into EFS is the owner entering the trade.
Tip: A common error when listing rookie drafts is not entering the correct original owner.
Example: If Team 2 is trading a 2004 2nd round pick acquired from team 4 the ORIG OID Is Team 4.
Now that you have entered the trade you can submit it to the trade board for review by the other Owner. (Trading partner) You can submit the trade with one of three answers:
1) Offer – An offer is a non-binding post to solicit an email from EFS to the other owner notifying him/her
that there is an offer placed by you on the board. Even if the owner accepts the offer, by clicking yes and submitting, you will still have to come back and approve the trade to make if final.
2) Yes – Submitting an offer with a yes vote will enable the trading partner to accept the trade posted and makes it a completed trade. Completed trades cannot be modified or deleted and are subject to vote by your league. Until both parties post a yes confirmation to the trade. The trade can still be negotiated and/or deleted.
3) No – A no post by either you or the trading partner will cancel the offer and delete the trade from the trade screen. Either owner may answer no to a trade to cancel the offer.
NOTE: If you have negotiated a deal via email or chat room, when posting the deal submit it as an offer to allow the other owner to review it before voting yes to finalize the deal. If you do vote yes when submitting the trade, and the trading partner modifies the trade, your yes vote vanishes and the trade reverts back to an offer again. EFS will submit an email to both trading parties any time the trade is submitted or modified.
Once you and your trading partner have agreed to the trade and have both approved the deal, the trade will go into a completed status and is subject to vote by your league.
NOTE: Once a trade goes to completed status, you cannot revise or delete the trade.
Tip: You can only have an EFS player and/or pick associated with one offer at a time. Once an offer is posted, if you wish to extend another offer to a different trading partner, you will need to delete the previous offer involving the player(s)/pick(s) before entering the next offer. Submitting a “No” to the offer can easily do this. The trade will be deleted within 10 seconds
Trade Restrictions
EFS has few trade restrictions to help with competitive balance within the league and because system design dictated others. Again there are only a few.
a. Trades can only be between two owners.
b. You may not trade picks that are more than three rookie drafts away.
When entering a trade you must enter a player or pick owned by you before entering any players or picks from the owner you are offering the trade to.
Draft Pick Trading
Trading of draft picks is not only allowed, it is encouraged. The rookie draft picks exist as a method for improving your team with an influx of talent. You can use your picks to not only draft the newest rookie talent each year, but you can use those picks to trade for more established veteran talent. The decision is up to you. Owners may trade any draft pick(s) that they own as long as it will be used within the next 3 drafts.
Example: If the current year is 2004 the three current drafts from which you could trade picks are 2004, 2005 and 2006. Once your 2003 rookie draft is completed, the three years would now be 2005, 2006, and 2007.
Trade Voting
Every trade is subject to review from the entire league. Once a trade has been accepted, all other non-involved owners have 48 hours to review the trade and submit a vote. To vote on a trade, click on the trade ID from the trade screen and select YES or NO. Hit the submit button.
Approval Requirements
12 Team leagues
All trades are on the clock for 48 hours. The following processes can gain approval.
6 Yes votes is an automatic approval and EFS will process the trade.
Less than 6 Yes votes will still gain approval if you have less than 2 No votes by the 48-hour mark.
Receiving 2 No votes in the first 48 hours extends the trade deadline another 48 hours (96 hours total)
4 No votes and less than 6 yes votes will veto the trade when the 96 hour time deadline expires.
If less than 4 No votes are received then the trade goes by a simple majority on votes.
Example: 3 Yes votes and 2 No votes will still allow the trade to pass.
If a trade receives 4 No votes it can still pass if the other 6 owners all vote Yes.
Voting on a trade is not required. You may refuse vote through abstention. If the trade receives zero votes, the trade will pass in the 48-hour period.
16 Team leagues
Same rules as the 12 team leagues with the addition of two more Yes votes required to pass a trade and two more No votes to veto a trade.
Tip: During 1440 drafts the draft will be delayed pending a trade vote. If the trading partners can inform the league of the trade and get the required number of votes to finalize the trade, the trade will clear and the draft will continue.
Voting No
As a general rule, a No vote should be a rare occurrence in your league.
NOTE: One of the most destructive forces in a league is when owners abuse their trade voting privileges and start to veto legitimate trades out of spite or jealousy.
Trade voting is in place to stop any of these from occurring: collusion, team dismantling, or anything not deemed in the best interest of the league.
Collusion Two owners get together and decide to make a trade that benefits one owner while the other owner receives nothing of any value in return, creating a tremendous advantage to only one owner.
Trade Dismantling An owner who has decided to quit EFSports, but as a parting shot tries to make his team such a disaster, that even the best owner would need several years to fix it and make it competitive.
Best Interest An owner is intentionally trying to alter the competitive balance in the league in a negative way.
Trade Voting is not in place to prevent teams from getting stronger. Nor to frustrate owners attempts at improvements. It is not there to second-guess owner strategies, or to prevent owners from making shrewd or stupid moves. Trade Voting is not in place to stop one-sided trades, lop sided trades, stupid trades, or incompetent trades. Trade voting exists only to stop illegal trades or trades of evil intentions.
Tip: An owner who votes NO, should give the league the courtesy of a league wide email, orposting In the league forums explaining why he believes that trade is in violation of (Collusion, dismantling, best interest). This keeps things in the open, and will allow the trading partners
to explain their motives.
NOTE: An owner who votes NO or YES can change his vote during the voting period.
Trade Veto
If a trade is vetoed, the trading partners may appeal the trade veto to the EFSports court. To submit a complaint to the court, the trade must have received a veto. (Not just a NO vote or two but still passed) The affected owners my submit evidence (emails, recorded telephone conversations, FBI or CIA reports, DNA evidence, etc.) that any or all owners were picking on them and/or their trading partner. The owners that vote NO must also submit (email) their justification for voting NO. The court will review the issue, and then determine if the trade is legal (allowed) or illegal (not allowed). The court may also rule on any possible sanctions. Sanctions can vary anywhere from an email or phone call reprimand to dismissal from EFS.
Tip: Both parties in the trade that is vetoed must submit a request for review. If only one party requests the review of a trade, the court will not review the trade or evidence submitted.
NOTE: Remember if the EFS Court is required to rule, it will rule that the trade was either legal or illegal. Regardless, this rule is grounds for owner reprimand and in rare cases could be as severe as removal from the league and site. Either way, it is bad for someone. This is why NO voting should be very rare, and if a owner votes NO, it should be because he truly believes or has evidence that the rules were violated and can demonstrate evidence to this opinion.
To submit a formal complaint to the court, submit an email to efsports04@efsports.com someone from the EFS court will contact all involved parties from the league to gather information and report the final ruling. Submit your intentions and explanations in the EFS Court Forum at the EFS Forums location. Include all pertinent information- league number, teams involved, players/picks etc.
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