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View Full Version : Beta League 1000 = Beta Test League for upcoming changes



paladisiac
2009-02-25, 12:13
Hi all,

Just to follow-up on what was said in another thread -- there will be continual changes to how league 1000 operates separate from other leagues. League 1000 is one of our few beta leagues and has been identified as the one which will be used to test new functionality (hoping to hit between 2010 and 2011). So things will start looking different here first.

Chichilla's noticed a new RFA min bid setting of 0.500. Soon, there'll be a "projected salary" update changing how salaries of players receiving contract extensions are calculated. And more after that. There most likely will be bumps along the way and we'll try to address them as soon as we can, but remember, this is a beta league, which means this is a free league and issues in other leagues come first.

paladisiac
2009-03-16, 21:37
Here's the first change (that i'm installing now):

Performance-Based Salary -- Extensions

Change in the price per point to calculate salaries from .120 to .150

The .120 has been around since EFS began offering veteran drafts and is artificially low. Change price point to .150 and if appropriate, increase that # on a yearly basis by the percentage of increase to the salary cap.

Example:
Player A has a 2007 avg of 20.00 and a 2008 avg of 22.00 His performance salary would be calculated as follows:

((2007 avg * 35%) + (2008 avg * 65%) * .150)

20*.35 = 7
22 * .65 = 14.3
7+14.3 = 21.3
21.3 * .150 = 3.195M

If players salary is based on performance then his salary breakdown for an extension would be as follows:

Performance Salary = 3.195M
1 year - 3.195 * 110% = 3.514
2 year - 3.195 * 105% = 3.354
3 year - 3.195 * 100% = 3.195
4 year - 3.195 * 95% = 3.035
5 year - 3.195 * 90% = 2.875

If players salary is based on current then his salary breakdown for an extension would be as follows:

Current Salary = 3.195M
1 year - 3.000 * 120% = 3.834
2 year - 3.000 * 110% = 3.514
3 year - 3.000 * 100% = 3.000
4 year - 3.000 * 90% = 2.875
5 year - 3.000 * 80% = 2.556

When calculating extensions, use performance salary as the extension basis if it is greater than actual, current salary; otherwise, use the current salary as basis.

paladisiac
2009-03-16, 22:04
Upcoming changes as part of performance-based salary extensions:

01) The performance-based salary will be displayed per-player on the detailed view page.

02) No extensions will be allowed IN-SEASON.

chinchilla
2009-03-17, 10:39
I am excited about testing out the new enhancements. This looks very cool.

One question though. As it is now, if I were to extend a player now ( I understand you said we wouldnt be able to do so during the season ). Does the players current salary come into play for an extension as it has in the past?

Example:

Nick Barnett on my roster:

Current Salary 3.602 on a 1 year contract

If I extend to 2 years - New Salary is 4.322
If I extend to 3 years - New Salary is 3.962
If I extend to 4 years - New Salary is 3.602
If I extend to 5 years - New Salary is 3.242
If I extend to 6 years - New Salary is 2.882
If I extend to 7 years - New Salary is 2.882
If I extend to 8 years - New Salary is 2.882
If I extend to 9 years - New Salary is 2.882

It doesnt seem right to me that I could extend to 5 years or more and lower his salary per year.

Just a thought.

Shawn
Chinchillas

paladisiac
2009-03-17, 10:49
For contract extensions, the salary you're extending upon will be the greater salary between: 1) performance-based salary and 2) current salary.

The ultimate goal is to drive up salary prices as occurs in the NFL. But as also occurs in the NFL, if you sign a player for longer terms, the per-year salary can be reduced (usually by ballooning back years, but we don't have that). So long-term contracts can result in a reduction of salary.

Remember, for high-performing players, you'll see a reduction on the performance-based salary, but since that performance-based salary is (sometimes much) greater than the current salary, the player will still see a bump UP in salary. You can look at a bunch of your league 1000 players for examples of this phenomenon. (If i were to actually extend Patrick Willis, i'd be paying through the nose and ears.)

chinchilla
2009-03-17, 10:54
Gotcha,

Thanks,

Shawn

paladisiac
2009-03-23, 10:01
Rookie-related changes coming:

01) The biggest rookie-draft-related change will be that drafted ORC on your roster will NOT count against your 53 active 8 PS roster. You'll receive rookie exemptions which will allow you to make UFA bids and waiver claims. This is in response to all those that want "expanded" off-season rosters in EFS like there is in the NFL. This exemption rule will last until week 1 of the EFS regular season (which is usually the monday before the opening-season thursday night game). 0 length contracts will still keep you from UFA bids & waiver claims.

This only counts for UFA bids and waiver claims. Approaching the EFS regular season, you will NOT be able to set your starters unless you're down to a true 53.8.

02) Undrafted rookies will count as ORC when initially picked up in UFA. This is self-explanatory and might even make it for 2009 for all leagues.

03) You won't be allowed to waive drafted rookies while the rookie draft is still going. This is to prevent those players that are drafted, then waived, then re-drafted.

I'm in testing now and won't be able to finish testing until our rookie draft has started, so there might be some buggies. :-P

paladisiac
2009-03-25, 22:33
Regarding performance-based salaries -- now you can see those salaries on both the roster detail and player detail pages. The salary that will be used for contract extensions, always the higher salary of the two, will be bolded.

jwsmen
2009-03-26, 13:52
01) The biggest rookie-draft-related change will be that drafted ORC on your roster will NOT count against your 53 active 8 PS roster.

THIS WILL ONLY BE FOR CURRENT YEAR DRAFT PICKS. Any previous year ORC players will still count toward the 53/8 roster limits.



Rookie-related changes coming:

01) The biggest rookie-draft-related change will be that drafted ORC on your roster will NOT count against your 53 active 8 PS roster. You'll receive rookie exemptions which will allow you to make UFA bids and waiver claims. This is in response to all those that want "expanded" off-season rosters in EFS like there is in the NFL. This exemption rule will last until week 1 of the EFS regular season (which is usually the monday before the opening-season thursday night game). 0 length contracts will still keep you from UFA bids & waiver claims.

This only counts for UFA bids and waiver claims. Approaching the EFS regular season, you will NOT be able to set your starters unless you're down to a true 53.8.

02) Undrafted rookies will count as ORC when initially picked up in UFA. This is self-explanatory and might even make it for 2009 for all leagues.

03) You won't be allowed to waive drafted rookies while the rookie draft is still going. This is to prevent those players that are drafted, then waived, then re-drafted.

I'm in testing now and won't be able to finish testing until our rookie draft has started, so there might be some buggies. :-P